﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyRocket : rocket {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        transform.Translate(new Vector3(0, 0, m_speed * Time.deltaTime));


    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.tag=="Player")
        {
            Destroy(gameObject);
            return;
        }
    }
    private void OnBecameInvisible()
    {
        if (this.enabled)
        {
            Destroy(this.gameObject);
        }
    }
}
